Episode 3

Wolf-man Jack (Dagwood) has jumped out of a window. He sniffed something... (is this going to happen every time?)

Melchior and Theivin run through the kitchen.

The baddies went down some stairs in a room off the kitchen.

Theivin catches a glimpse of some fairy fire going through an open secret door.

A wolf runs past us at speed snapping his jaws at the air making a strange "heehaw" noise.

A fight ensues, of course.

We dispatch the halfling (he had it coming) and the barbarian.

The Mage continues running to the river and jumps into a boat then the river and almost drowns. Some Rays of Frost probably contributed.

Dagwood and Krud saved him after they strip his body.

Loot

  • Barbarian: maul (+1, double damage on 19 or 20, on 20 it stuns, its a little bit blackened, and it needs some TLC), club, leathers, 50gold, 30 silver
  • Mage: wand of binding +1, scrolls (TBA), spell book (encrypted), 5 gems (25 gold each). A ring of some sort.
  • Thief: short bow, arrows 12 nice ones (4 x +1 to hit, +1 damage, flame arrows, knock arrows), 36 normal arrows. Short sword with "insert for poison". Poison vials x 4 (1 x blind, 3 unknown). On closer inspection... 4 gems worth 50 gold each, 75 gold

Back to The Dubious Chronicles of Wyvern’s Keep.


Stupid things we've overheard...

No, I'm sure there's some stipulation that says a disintegrate spell won't work if the spellcaster casts it on himself. Here, I'll prove it.

Random Quote

The establishment of military bases, installations and fortifications, the testing of any type of weapons and the conduct of military manoeuvres on celestial bodies shall be forbidden.