Episode 4

We ask our new mage friend some civil questions… he agrees to keep living if we look after some information for him.

The ring’s keyword is “pixaxe”.

  1. Say it once: get into the guild
  2. Say it again: get lead to vault
  3. Say it a third time: open the vault

I take pity on him and “help him on his way”. Silly bastard died. How ungrateful.

Our boat is about to leave, so we’re off.

Sailing… sailing…

  • Krud took to maul.
  • Melchoir took the wand, spell book, and scrolls.
  • Theivin took the short sword.

We arrive at Wyverncliffe.

We can’t see any wyverns. We keep looking.

We are told that there is no place that looks more unlike a wyvern than here. Great.

We’re off to the mage’s guild. Some random dude says “go to the town square, find a merchant called Boris”. Boris apparently sells maps and he might be able to help.

Boris recommends Krag Blackhand as the best weapon-smith in town to repair the maul.

We get the distinct impression that mages are not all that popular in this town. I wonder why for a full three seconds and promptly resolve to ignore the matter entirely.

Krud bribed Boris to get the address of the mage’s guild.

Boris sliped him a piece of paper (this is all very cloak-and-dagger):

Secret Note

Krud goes to the weapon-smith and gets him to repair his fancy new maul. We all follow because of nothing.

He stupidly left the maul with him and will pick it up in the morning!

Dinner at the Red Mermaid. The barmaid is an auburn beauty. Krud chats her up, so let’s stay the night.

There is a building opposite the Red Mermaid with an eye on the door - hmmm, I wonder...

Mage's Guild

Melchoir waits for a quiet moment and knocks on the door. Nothing happens.

He eventually remembers the code word and shouts at the top of his lungs “PIGAXE”.

Close enough, apparently. The door opens silently.

Our intrepid adventurer goes inside and and gets confused by a mat on the floor. It has the same eye on it! He thinks it’s a map (LOL).

He yells “PIGAXE” again and the magic ring leads him through a maze of twisty little passages all different.

He eyes off some women on the way...

Oh, look... Melchoir finds himself in front of a safe door. Maybe...?

Again, at the top of his lungs... “PIGAGS!

There is a huge grinding of metal as a massive door (5ft square) opens.

There are a bunch of bags on shelves. Twelve of them.

“I’m rich! I’m rich!”

He hops into the room and opens a bag: several thousand copper coins!

“Cackle, cackle”

Next bag, the same!

“Cackle, cackle”

One of them has silver coins.

“Cackle, cackle”

After some serious hinting, and searching… one has electrum coins hidden under a layer of copper, and one has six gem looking things in it.

“Cackle, cackle”

The gems are super light, it’s weird.

“Cackle, cackle”

One has 50 gold florins.

“Cackle, cackle”

He leaves the room. He locks the door shouting “PEGAGS!”. He leaves the guild and jingle-jangles his way back across the road to The Red Mermaid.

“Cackle, cackle”

We rent a room for the night in The Red Mermaid. Melchoir pays. The cackling stopped. The jingling-jangling doesn’t.

Back to The Dubious Chronicles of Wyvern’s Keep.


Stupid things we've overheard...

We open the door, throw in the dwarf, quickly shut the door, and wait for the screaming to stop. Then we open the door again. What do we see?... Dwarves? How many? Do they look upset?

Random Quote

Mysteries do not as yet amount to miracles.